The Effect of Animation on The Society During The COVID-19 Pandemic A literature Review

Authors

  • Baha Mustafa Phd holder

DOI:

https://doi.org/10.18533/jah.v10i12.2225

Keywords:

Animation,(2D Animation ), (3D Animation ), Animations industry, society during (COVID-19)

Abstract

Animation has always occupied a special space in the hearts and minds of those that have consumed the media by making it possible to bring to life what would otherwise be impossible. It is because of the spectacle of seeing what otherwise wouldn’t be possible that makes animation so magical, and the almost magical effects that can be achieved through animation has captivated the minds of many throughout history and its many different forms.

Animation’s development went hand in hand with the development of the movie or motion picture which captured real-life, and this interdependence is displayed through the development of shared technology that both mediums utilize.

The industry’s contributions towards the art of telling complex stories and narratives through gestures and different perspectives from its early days until now, This research project delves into the importance of animation and its cross-medium contributions to many of the things that are now taken for granted.

 This research project delves into the importance of animation This paper attempts to understand the links between culture and animation, how animation has taken  place during (covid-19),  how  animation  have been  studied , Animation and how it affected society during (covid-19) and Animations industry growth during (covid-19).

References

Barrier, M. (2003). Hollywood cartoons: American animation in its golden age, Oxford University Press.

Barron, A. E. and G. W. Orwig (1997). New technologies for education: A beginner's guide, Libraries Unlimited.

Batkin, J. (2017). Identity in animation: a journey into self, difference, culture and the body, Taylor & Francis.

Blair, P. (2020). Cartoon Animation with Preston Blair, Revised Edition!: Learn Techniques for Drawing and Animating Cartoon Characters, Walter Foster.

Blazer, L. (2019). Animated Storytelling, Peachpit Press.

Brarda, M. C. (2016). Motion graphics design-La dirección creativa en branding tv, Gustavo Gili.

Cavalier, S. and S. Chomet (2011). The world history of animation, University of California Press Berkeley.

Finch, C. (2013). The CG Story: Computer Generated Animation and Special Effects, Monacelli Press.

Gasek, T. (2013). Frame by Frame Stop Motion: NonTraditional Approaches to Stop Motion Animation, CRC Press.

Gortler, S. J. (2012). Foundations of 3D computer graphics, MIT Press.

Krasner, J. (2004). Motion Graphic Design and Fine Art Animation: Principles and Practice, Focal Press.

Mickey, B. (1982). The animated film 1898-1928, Cambridge: MIT.

Ng, W. (2016). NEW DIGITAL TECHNOLOGY IN EDUCATION, Springer.

Parent, R. (2000). Computer animation: algorithms and techniques-a historical review. Proceedings Computer Animation 2000, IEEE.

Purves, B. J. (2014). Stop-motion Animation: Frame by Frame Film-making with Puppets and Models, Bloomsbury Publishing.

Ratner, P. (2000). Mastering 3D animation, Allworth Press.

Roberts, S. (2012). Character animation fundamentals: developing skills for 2D and 3D character animation, CRC Press.

Sarris, N. and M. G. Strintzis (2005). 3D modeling and animation: Synthesis and analysis techniques for the human body, IGI Global.

Sito, T. (2013). Moving innovation: a history of computer animation, MIT press.

Street, R. (1998). Computer animation: a whole new world: groundbreaking work from today's top animation studios, Rockport Pub.

Ternan, M. (2013). Stop motion animation: how to make and share creative videos, Barron's.

Uhrig, M. (2018). Emotion in Animated Films, Routledge.

Watkins, A. (2000). 3D animation: from models to movies, Charles River Media.

Wells, P. (2006). The fundamentals of animation, Ava Publishing.

Wells, P. (2013). Understanding animation, Routledge.

Downloads

Published

2022-01-25

Issue

Section

Article

Similar Articles

1-10 of 191

You may also start an advanced similarity search for this article.